![]() ![]() You gain a stack of True Grit on using Quickdraw (two stacks if you dash towards an enemy) and it lasts for four seconds. True Grit grants Graves a stacking bonus armor, which can stack up to eight times up to 160 armor at max rank and stacks. Not only is it his only mobility tool and an auto-reset (more on that in a second), but it also has his second passive, True Grit. Graves’ E – Quickdraw is his single most important ability. You’ll get one shell back for an extra attack and quick damage. To do so, you instantly E > Q after running out of rounds and this will let Graves attack even though he just ran out of shells. There is also another combo that will let Graves auto once again even when he’s out of shells thanks to his E. You can also do the same combo with his ultimate instead of the Q. This combo is crucial to getting the most damage out quickly and is great for both clearing your camps and in fights. However, you can animation cancel after auto-attacking with this combo:Īuto > Q > E > Auto (assuming you have two shells at the start of the combo) Because he has that reload mechanic and attack speed only affects how fast he reloads, there will be a lot of instances where it feels like you are kiting for a while waiting on that reload or for your next auto to come up. One of the biggest tricks to getting good with Graves is learning to animation cancel. This means that hitting a wall with End of the Line will detonate it quicker and get that second burst of damage out quicker. The round explodes after 2 seconds normally, but explodes after 0.25 seconds if it hits a structure or terrain. In addition, hitting a wall with your End of the Line actually makes it detonate faster. That spread that caused you to miss some enemies at long range now becomes an advantage as your shots will hit multiple enemies clumped together. ![]() Graves thrives in small jungle skirmishes because his damage abilities and auto-attacks are AoE, letting him hit multiple members when they’re not spread out. However, you can fix this by getting right up close and personal with your target to make sure you’re hitting them with all of your shot’s pellets, thus maximizing the damage dealt. Missing a pellet means you lose that damage and if you are attacking a non-champion, you will not get the knockback if they’re only hit by one pellet. One mechanic that you need to know is that it is possible that you will miss with some of the pellets if you fire from maximum range, because of the cone-shaped auto. ![]() State of the Meta (The Tank Misconception).Looking at Excel’s New Roster Ahead of 2023 LEC Winter.Why It’s VETHEO’s fault that Excel are 1-5?!?. ![]()
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